class GPURenderPassEncoder
label: stringbeginOcclusionQuery(queryIndex: number): undefineddraw(vertexCount: number,instanceCount?: number,firstVertex?: number,firstInstance?: number,): undefineddrawIndexed(indexCount: number,instanceCount?: number,firstIndex?: number,baseVertex?: number,firstInstance?: number,): undefineddrawIndexedIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefineddrawIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefinedend(): undefinedendOcclusionQuery(): undefinedexecuteBundles(bundles: GPURenderBundle[]): undefinedinsertDebugMarker(markerLabel: string): undefinedpopDebugGroup(): undefinedpushDebugGroup(groupLabel: string): undefinedsetBindGroup(): undefinedsetBindGroup(index: number,bindGroup: GPUBindGroup,dynamicOffsetsData: Uint32Array,dynamicOffsetsDataStart: number,dynamicOffsetsDataLength: number,): undefinedsetBlendConstant(color: GPUColor): undefinedsetIndexBuffer(): undefinedsetPipeline(pipeline: GPURenderPipeline): undefinedsetScissorRect(x: number,y: number,width: number,height: number,): undefinedsetStencilReference(reference: number): undefinedsetVertexBuffer(): undefinedsetViewport(x: number,y: number,width: number,height: number,minDepth: number,maxDepth: number,): undefined